I had thought about originally using Heart of Darkness and by extension Apocalypse Now as a narrative framework from which to hang the various scenarios. The journey down the river in the Volksvagn, Sven's alcohol powered boat, would take the characters from encounter to encounter, culminating in the discovery of the Shrine of Rigg. However, the source material seems a little dark in comparison to the light hearted tone I usually go for. This shouldn't be a massive problem as I'll be cherry picking various tropes and encounters from the two stories to use in my campaign and twisting them to my own ends.
Having the characters depart on their boat would mean a slight re-write of the first scenario I came up with which sees the victorious Svenn and his companions turfed out of Vastervik, having outstayed their welcome somewhat. With the (initially false) promise of gold and the idea of seeking out the Shrine of Rigg seeded in our hero's mind, I think I've just about covered the Hungry Jungle trope in that scenario! Although I have been thinking along the lines of making the plant life a little more of a presence. Not only in the sense of plants that may physically attack the characters but also the psychological effects the jungle has, as seen in Hearts of Darkness. I need to flesh the idea out a bit more but possibly some kind of roll against WP with a list of nasty psychological effects on a The horror... the horror table of results should the test be failed. When and how often the test needs to be made will need some thought - after unpleasant encounters with jungle flora/fauna, 25% casualties received, rank and file troops straying too far from their leader's influence?
On a more practical note, all of this would also mean I would need to build the Volksvagn and some larger river sections to accommodate its passage! A step too far on top of building the Shrine of Rigg...?!
One way of avoiding the re-write might be having the good folk of Vastervik complete their revenge on Sven and his drunken band by setting the Volksvagn adrift. It could then be discovered by Sven, run aground and in need of repairs and something to distil for fuel later on. Hmm, I have the basis of another scenario methinks! The heroes have to hold out against a Slann/Lizardman/Amazon attack while Sven and Juggo attempt to make the necessary repairs to escape.
I may save the hunt for Mangoes or a similar fruit (say the extremely sugary and potent Cabardi fruit!) to be distilled into alcohol for the boat's fuel tanks for another scenario. I wonder what I might call it...
Other ideas would be to include a Kurtz type character for Sven to bump into. Perhaps a Norseman gone mad, who's set himself up as the God King of a tribe of Pygmies (the only Lustrian race I haven't included so far). I have this chap in the lead pile who might be good in the role -
I can't remember whether I've shared details of the final showdown on this blog or not. At the risk of repeating myself here they are again.
Sven and his band finally navigate their way to Lake Lokka and find the Shrine of Rigg on its shore. They enter and search for gold, whilst avoiding the Koka Kalim guards. Meanwhile outside Gurgyll Greenwake arrives with his Slann rengades and Lizardman levies, hot in pursuit of Sven and thirsting for revenge for the humiliation he suffered at Vastrervik. Of course the Amazons are not happy at the presence of Slann at their most holy of sites and seek to fight them off. I may even have a Bretonnian expedition turn up in search of that most exquisite of delicacies - frogs' legs!
That should be enough action in and around the Shrine to keep a few players very busy indeed.
Final thought - here's a great excerpt from Heart of Darkness describing Kurtz' native mistress, who seems to hold some kind of power over him. It'd make a great description for the Amazons of Lustria too I think.