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Saturday, 27 July 2013

Faction Attraction

OK - looks like its Game on!


Here are pics of the NPC factions that I'll be controlling and the two Player Factions up for grabs for Mouse and Private Weird.

I'm posting them without background for now as I don't want to give away too much to either side, both in terms of stuff they might want to keep under wraps from each other and stuff I want to keep up my sleeve for later as well! Also I thought it might be fun to let the players flesh out their characters themselves - within the narrative framework I'll be supplying them with once they've made their choices.

So I'll let the pictures speak for themselves - the only thing I'll say is that not everything is necessarily as it seems...

NPC factions

The High Seer, Zargo Thrawl, and his Militia



Captain Habris and his Militia patrol



Feral Mutant and Poly-beast Pack 



Player Option 1

The Imperial Expedition


Player Option 2

The Polymorph Rebel Band with stranded Spacefarer


Let me know who you want to play as chaps and whether you have any issues representing the minis so far...

Saturday, 13 July 2013

Things are about to get a bit Weird around here...

The night has been unruly: where we lay,
Our chimneys were blown down; and, as they say,

Lamentings heard i' the air; strange screams of death,
And prophesying with accents terrible 
Of dire combustion and confused events 
New hatch'd to the woeful time: the obscure bird
Clamour'd the livelong night: some say, the earth 
Was feverous and did shake.

Yes dear reader, War once more rears its ugly head on these fair shores. From across the World Pond come dark mutterings of strife and bloodshed.


Private Weird and Mouse have already thrilled us with the Battle of the Plain of Crows - a tragic tale of internecine civil conflict between two Dwarf armies.
More recently we were treated to the clash over Dimtree's Loot between the Ulysses Gang and Mykhul's Ork Boyz.


Well now I and Warlord Paul are in on the action thanks to Private Weird's suggestion that we put together and play some kind of scenario between the four of us! This thread is intended to serve as a platform to discuss possible narratives, armies and everything else we will need to conduct an utterly mad four way remote game through our separate blogs!

Edit -

Pics of some possible war bands added!


Eldar Pirates - T'ih Rex and his surviving crew strive to evade their Imperial hunters...


Imperial Army - Marooned by Warp storms, Captain Mendrake's squad must find a way of broadcasting the recall code to prevent the annihilation of what is actually a very promising recruitment planet...


Pirates - Urig Ellar, a rogue Psyker, and his gang of ne'er-do-wells, have fled to a backward world in the outer rim. Here he hopes to evade the attentions of the Inquisition and build a new fiefdom for himself.


Inquisitor Fang, Marine Captain Biggelz and Assassin Ximinez are hot on the heels of a Rogue Psyker - can they eliminate their target before the forces of chaos utilise him for their own nefarious purposes?


Infamous bandit, Robyn Cowl and her band of Jolly thugs - just think how much takings would go up by if they could lay their hands on one of those fancy bang sticks?


Aash Grillyems - Chief of the Nicto Tribe. Aash is determined to gain the edge over the Undead creatures that have plagued his tribe for months. Boomsticks would definitely help in this objective...


Cinis Verata, a feared Necromancer and the beginnings of his Undead horde - nothing must stop him in his preparations to raise ever more lost souls for his Army of Darkness...

Saturday, 6 July 2013

Goddesses of Battle?

Just spotted some rather tasty Amazon proxies in Foundry's new Fantasy range for their Gods of Battle game.


I don't know much about the game - perhaps the Oldhammer Weekend down at Foundry might change that if a demo game is run and I get enough time away from running Orc's Drift and playing all the other games I  want to!

Of particular interest to me from an Amazonian point of view are the Lion Tribe Female warriors from the Thousand Tribes faction - definitely good Koka Kalim material.


There are also some rather nice Cavalry options from the Thousand Tribes who'd make very nice Chaos Thug Horsemen and women.


 Definitely a passing resemblance to the illustration from the Armies book.


Back to the Amazons though, and the Half Elves are another faction with some promising  options. They have quite a Native American feel to them but I'm sure with the right paint job I could Meso-American them up a bit.


With a little bit of Otoplasty, these ladies could make some good Tribeswomen to bolster the ranks. I wonder if it'll be possible to cherry pick the females out of the Vulture tribe packs?


More to add to the shopping list for the Oldhammer weekend!

Tuesday, 2 July 2013

Would this be Tournament legal...?

So the dust settles on another LPL - season 7 this time and the third year I have entered. It certainly proved to be a productive one and I definitely think I upped my game in terms of the volume of minis I painted up - often exceeding the minimum of five required to make up a team. I was dogged with photography problems in the earlier rounds as the ancient 2 megapixel camera I was using, in place of the nice new one we bought and promptly left at my parent's house, struggled to deliver the crisp detail I was after.
 

  
It was the first time I'd ever included a large monster like the Tortoise tanks and its Goblin crew. Not sure whether or not I'd painted cavalry for previous LPL's either?
 

Painting almost an entire Blood Bowl team felt good - plus the guys I'd painted the previous year were getting a little lonely! It was also nice to get some Dr Who stuff done as well - its been a while!


Hopefully I helped spread the word about Goblinaid a little with the mini-Kev and his fantastic Snorklings from Foundry.


Finally finishing off all the minis for the Kremlo scenario was great too and in fact I managed to get a few Lustrian themed entries in to keep my long running Magnificent Sven project ticking over.


Finally, although I don't really enter the LPL with any realistic hopes of getting to the number 1 slot (did you see the Battle Royale between the top tier guys - stunning stuff!), I was very pleased to come in the top half of the rankings and a few places higher than I did last year - must be making progress!



Cursing like...

... Fenric!



Sunday, 23 June 2013

More Omphalic Inspection...


While I'm in a reflective mood I thought I'd pinch another idea from Warlord Paul's fine blog, The Black Hole, and have a bash at the 20 questions that he in turn pinched from another fellow Oldhammerer, James, over at Exiles Wargames Painter. Thanks also to Fran and Ray, who I gather started it all some time back!

So to kick off - Here's me and one of my little burdens of joy! Face set to the usual grimace brought about by the presence of cameras being pointed in my direction...


Q1. Favourite wargaming period and why?

 I'd have to go by the Imperial Calendar and say somewhere around the mid 2400's. Yes I'm talking Warhammer Fantasy Battle! Mind you I'm quite taken with the 41st Millennium of Rogue Trader too.

 In terms of Historical gaming, Napoleonic era naval gaming is quite tempting, as I can vaguely follow in my Great, great (insert correct number of greats!) Grandfather's footsteps. Captain Mansfield commanded HMS Minotaur at the Battle of the Nile and Trafalgar as well as many other engagements of the time.

World War 2 has always been of interest too and I'm slowly amassing Russian and German forces - which may just as likely turn up in a game of Dr Who as on the Eastern Front!

Q2. Next period, money no object?

 Well I have just invested in the All Quiet on the Martian Front kickstarter so December will see me plunged into an alternate reality World War 1 era America.

If money (and time and space) was no object I'd love to  do WW2 properly on a large scale in 28mm, with tanks, vehicles, artillery and the like.

 Q3. Favourite 5 films?

Dr Strangelove
Withnail and I
Apocalypse Now
2001 Space Odyssey
Laputa, Castle in the Sky/Nausicaa of the Valley of the Wind


 Q4. Favourite 5 TV series?

Tricky as I don't really watch a lot of telly...
 Dr Who (Classic series but not the 6th Doctor)
 Knightmare - being shown again on Challenge!
 Look Around You - Open University inspired comedy
 MST3K - does that count if I watch old episodes on the interwebz?
 Ulysses 31 - a newly remembered childhood favourite

Q5. Favourite book and author?

 Another tricky one because I read lots! I'm a big fan of Joseph Conrad's Heart of Darkness. Joseph Heller and Catch 22 would be up there too, as would Cormac McCarthy and The Road. Tolkien deserves a mention too, as does HG Wells, John Christopher, John Wyndham, Arthur C. Clarke, Malcolm Lowry...
Agh, then there's all the Fantasy stuff like Rober E Howard's Conan Novels, Fighting Fantasy - The Trolltooth Wars...

I'll stick with Conrad I think!



 Q6. Greatest general? Excluding oneself!

Hmm - based on achievement I might have to say Genghis Khan or Alexander the Great. Probably Genghis as Alexander is taken.

 Q7. Favourite wargames rules?

 I've been very taken with Brent Spivey's (Bombshell Games) rules for Havoc and Mayhem. I'd also have to predictably mention WFB 2nd and 3rd editions and Rogue Trader.

Q8. Favourite sport and team?

 Don't follow Sport really. Mind you the Olympics and Paralympics utterly captivated me and if Hockey was shown more on TV I'd probably watch that, as I used to play it at school and still have a soft spot for it.

Q9. If you had a one use only time machine, when and where would you go?

 I've always liked the vision of the future in Arthur C. Clarke's novels so probably some time in when space travel is the norm. I'd love to see things like Space Elevators, Colony ships and all the other cool stuff Tomorrow's World promised us and never delivered!

 Q10. Last meal on Death Row?

 Depressing question! 3 week old rib of beef (rare) with the works and a good claret I think.

Q11. Fantasy relationship and why?

Hmm, can't come up with anything deep and meaningful here and I may as well be hung for a sheep as a lamb, so I'll go with good old Kelly Brook - purely because she likes Fighting Fantasy of course...



Q12. If your life were a movie, who would play you?

Richard E Grant - because of his brilliant performance in Withnail and I. And I like him as an actor.


Q13. Favourite comic superhero?

 Never been that into Super heroes. I'd have to say Danger Mouse if that counts?

Q14. Favourite military quote?

Not a quote as such but I had a brilliant A level History teacher who really brought European history alive. In particular, I remember him constantly lampooning Lord Raglan and the fact he thought he was still fighting the French when he was allied with them in the Crimean War.

Actual quotes - Depending what mood I'm in -

I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
Albert Einstein

The object of war is not to die for your country, but to make the other bastard die for his.
 George Patton

Q15. Historical destination to visit?

I've been on several battlefield tours of Northern France when I was in the Cadets at school - played the Last Post at a few of the monuments out there too. Japan fascinates me and is definitely on the list of places to go when the kids are older.

Q16. Biggest wargaming regret?

Not being around for the big GW sell off all the old 80's Citadel goodies!

Q17. Favourite fantasy job?

Sitting in a Land Rover in a National Park somewhere - preferably the Lake District or North Yorkshire Moors - and getting paid lots for it!

Q18. Favourite 5 songs?

Changes all the time and can be quite obscure!

Road to Nowhere - Talking Heads
Run to the Hills - Iron Maiden
The Booksellers story - Katriona Gilmore and Jamie Roberts
Roscoe - Midlake
Soldier - Groundhogs

Q.19 Favourite wargaming moment?

Finally playing Orc's Drift in its entirety over a weekend. Now I need to do it again with some died in the wool Oldhammerers!

Q20. The miserable git question, what upsets you?

Being a completely miserable git - lots of things!
I'll try and be brief...
Rudeness, mendacity, laziness, politics, selfish agendas, self aggrandisement, rudeness, ignorance, crass stupidity, inconsiderateness, etc...

What a piece of work a Wargamer is...

... how noble in reason; how infinite in faculties, in form and moving; how express and admirable in action; how like an angel in apprehension; how like a god: the beauty of the world, the paragon of animals.

To misquote Hamlet, is this the picture that springs to mind when you think of the average wargamer?

It would seem not if you are familiar with the hollow, charmless gaming experiences Warlord Paul describes in his excellent Mission Statement.. In fact, and you could probably do to have seen the video Paul has posted up on the Taxonomy of Warhammer Gamers, it would seem that many are far from being infinite in faculties and admirable in action. Quite the opposite in fact in you find yourself at the far end of the "Need to prove to the world you are a winner" spectrum!

In brief, Once Bitten - the author of the video - breaks down wargaming into the following categories and discusses which would be important to a range of gaming styles. Check out Laughing Ferret's analysis.

  • Immersion - You really get into the fluff/universe/world/history of the game you play. 
  • Social - relationships are what's important. You look forward as much to the dinner/drink afterwards as you do to the gaming itself.
  • Showcasing/Modelling - You really like to show your work and see the work of others. Modelling and painting are what give you the most energy.
  • Strategy - You like to read forums, listen to podcasts, work on lists, etc to improve your game. You like the mechanics of how a game works.
  • Competition - you like testing your play style and abilities against others to come out on top. Or, to test your strategies against the best.

  • Now before I go on I must admit I will have to stick to describing my own habits as the last time I gamed regularly and came into contact with gamers who have a different agenda to me was back when I was 13/14/15. Back then we had a little Warhammer Club our teacher let us run after school in our classroom. I will try not to make too many assumptions about other people's motivations - Oldhammerers or otherwise.


    Back to the early 90's and our little Warhammer club. Desks pushed together for a table, books for hills - enduring image isn't it. Those were some good times when we clubbed together to get a copy of Rogue Trader, split boxes of Space Wombles and pitted our badly painted hordes of plastic minis against each other. We also chipped in and bought a copy of Warhammer Fantasy Battle 3rd ed. and my Ruglud's Armoured Orcs would often face off against Dwarves and other Orc tribes.
    
    We weren't really aware of the idea of narrative gaming but we had fun. Interestingly though we did experience the arms race effect that is often bemoaned these days with ever more powerful Army lists coming out to enable ever more awesome troop types to be sold because the old stuff is now obsolete. It happened with RT - the appearance of Terminators with Cyclone Missile racks meant the quick demise of my Imperial Guard Regiment so next time I equipped a couple of squads of Forlorn Hopers with Haywire grenades to put the Termies power armour out of action. When my opponent wised up to that one he equipped all his squads with virus bombs and my Guard were annihilated with biological weapons.

    
    Watch out lads - I think they've got WMD...

    The next week I'd equip my forces with respirators and the 41st millennium equivalent of NBC suits (not modelled on the minis!) and pack a few more melta bombs as their lasguns had little chance of penetrating Terminator armour. This was all quite good fun and came with healthy doses of banter and good humour and we certainly didn't think too deeply about how the lack of a narrative thread meant that each of these "stand 'em and knock 'em down" type games were really only a slightly more sophisticated version of how I used to play with my old green plastic army men.


    However, when WFB 4th ed. came out two things changed in our Fantasy games. Flyers and artillery. Oh and Chaos Dwarves with daft hats and big blunderbusses!


    Suddenly the good old boys from Ruglud's mob were getting creamed each week by Empire volley guns, the aforesaid Chaos Dwarf blunderbusses, High Elves on Dragons and so on. I wasn't too keen on this so I bought a rock lobber. And three Doom Divers! Things were good again.

    Its all a bit OTT isn't it? Masters of the Universe anyone!?

    Then there was a White Dwarf article about using your flyers to take out artillery - now it was a case of whoever went first usually won because there flying monster killed the enemy artillery and could either charge the enemy infantry formations in the rear or fly back to safety while the artillery pounded them from afar.

    That's more like it - still got a big monster but it doesn't seem quite so overblown...
    Despite the proliferation of new Army books at this time (still got my Orc and Goblin one - never did like it much though!) I'm not sure many of my mates were too concerned about having tournament legal armies - just the most powerful, awesome armies their parents could afford to buy them. Hence the volleygun, steam tank, Reiksguard heavy armies with no militia, halberdiers or other regular troop types that were regularly lined up do battle each week. Hell, I'm not even sure why some of the lads even bothered with cavalry as they sometimes never moved - all the dirty work being done by the cannon and monsters!

    
    Armed to tha' teef  and still outgunned!

    Anyhow, as I say, my 15 year old self didn't think too deeply about these things at the time other than - man, I'm bored of playing the same game over and over.

    Introduce girls, beer, going down the pub, university, job, real life, marriage, kids and fast forward to the present day. Having got back into the hobby in a major way, what I want from it has changed massively. I originally set the blog up to post pictures of the Dr Who minis I was painting at the time - the only forum I could find back then that was concerned with the old Invasion Earht game was a very quiet place. So was my blog for quite some time!



    Then I came across the boxes of my old Orcs and fell in love with Warhammer again. Ebay soon became a source for the miniatures of the 80's that I held so dear - I was none too impressed perusing GW's site and seeing all the changes. I decided my Orcs needed an opponent so Wood Elves were added to the shopping list, although I had no clear idea of who I was going to play against.


    It was more about the showcasing and painting of the miniatures back then, and this is still a large part of what I enjoy about wargaming. Getting nice comments about paint jobs is great, and thanks for all your kind words over the years, but I really enjoy trying to develop my skills, try new techniques and generally improve my level of painting. This is true in  terms of scenery building too and I find this leads into the other big category for me - immersion.

    The big reason for striving for a good paint job on my figs and having a nicely laid out table full of good looking scenery is so that when I do play, or more often take photographs for the blog, it is easier to immerse yourself in that world and the experience is richer and more rewarding for it. We all know how unsatisfying it is or would be to play with unpainted miniatures and no scenery.

    Immersion in terms of narrative and back story is also an important factor to me.
    There's a big reason why I've been so drawn to the old scenario packs like Orc's Drift and the Magnificent Sven - I don't particularly want to go back to the rather empty, one off, no reason for it, stand 'em up and knock 'em down type games that I used to play and that I gather can end up being played a lot at Clubs if players' wants aren't communicated well enough. For me its all about story these days - being the victor is always fun, but I do like seizing the moral victory or achieving some small objective as part of a last stand which could have greater consequences for the rest of the campaign or scenario.



    The social side of gaming is something I'd really like to develop more. Solo gaming can be fun and its a good way of getting to know the rules better but nothing beats a live opponent. So far I've had a very pleasurable couple of games of Blood Bowl with Warlord Paul, discovered my old mate Ollie was also a closet Warhammer fan and played a few games of 40K and Blood Bowl with him, met up with various other Oldhammerers (Padre and Hetz) at Vapnartak and found myself chatting with more folk each time I take myself off to a wargames show. I'm keen to continue widening my circle of wargaming friends and as soon as work/time/kids/etc permit I'll off to one of York Wargames Society's game nights having had a warm reception on their forum. It seems as though there's some interest in a bit of Oldhammer Fantasy Battle too so I'm all set to get evangelising on that topic!



    Now for the competitive and strategy side. By Once Bitten's definitions I don't really fit in here. My idea of strategy is not spending hours finding the optimum list with which to beat my opponent. What I would find stimulating would be working out a way to use the limited (by scenario or miniature collection) troops I had at hand to achieve my objective within a narrative game, or how best to husband my reserves over a series of games to ensure I had a chance of being the victor in the final showdown. Tournament gaming doesn't really appeal to me and I don't really feel the need to prove anything to the world either!

    Warlord Paul asked in his original post how Oldhammer fits in with all this and modern gaming in general. Unfortunately, the immersive category is dismissed in the video as I suppose it doesn't fit in with much of the modern Warhammer gaming that goes on? I think I'd be pretty safe in assuming that most of us Oldhammerers would sit towards the immersive end of the spectrum. As we're all from different gaming backgrounds I'm sure we all bring other aspects of gaming with us too - for me that would be the painting and modelling with a side order of strategy as well as the immersive nature of narrative gaming and a burgeoning enthusiasm for the social aspect of it all.


    What about the wider gaming world? Various members have received positive receptions from their Wargaming clubs for the Oldhammer games they've laid on - Warlord Paul and Orlygg in particular. As I mentioned earlier I've had an interested party mention the Dolgan Raiders scenario and I'd love to run Orc's Drift in its entirety on one of the clubs longer Saturday meets.

    I think Paul's idea of a social contract is the essence of enjoying wargaming. It may seem like stating the obvious but ensuring both parties know what the other wants from the game is the way for the whole experience to be a positive one. I'll finish with a little look at an article I found in WD221 entitled Spirit of the Game. Playing styles are discussed and in particular "beardy" gaming is frowned upon. Whether that takes the form of beardy army lists designed to win with no attention paid to the character of background of the army, or Beardy play, which includes rule bending, picky rules questions and generally carrying on in an unsporting fashion.

    Rick Priestley's definition, according to the article, is,

    Someone who is more interested in playing the rules than the game.

    A lot of the article is gobbledigook to me - mentioning combinations of certain characters and certain magic items that have become well worn ways to victory - Book of Ashur, Crown of Command, Black Amulet, etc - obviously stuff that came after 4th ed. or stuff I've just forgotten. Mind you I do remember the Crown of Command being good at stopping Goblins running away...

    Going back to the social contract bit though, there is one voice of dissent in the form of  Graham Davey, who writes,

    I learnt to play with a group of gamers who always picked their armies specifically to win their next game.
    it was part of the challenge to try and get the drop on your opponent by coming up with an army he wasn't expecting and that would work well against the troops you thought he would have. This wasn't sneaky - it was fun! And yes, we liked to win, but nobody got upset if they lost.

    What heresy is this you may wonder - power gaming in its ugliest form?! Graham however goes on to say,

    Of course this only works because everyone in the group knew what  to expect. To be considered a fair player the important thing is to find out what your opponent expects from the game, and make an effort not to disappoint him.

    So there you go - I hope not to be disappointed down at the Oldhammer weekend this August!