... I'd hammer in the morning
I'd hammer in the evening
All over this land...
So what can I contribute to this hive of activity?
Well I do have one small contribution to make - Orc's Drift.
Scenery built - check
Bunch of experienced Oldhammerers to play with...
Now as Gaj is nobly pressing on with mobilising the masses for a meet, I would be a little hesitant at bringing all the stuff to such an event - purely for the reason that this mahoosive scenario could well monopolise much of the weekend! I think it would be much more fun to get in as many smaller games against a larger (hopefully) array of opponents. Of course, should public demand demand otherwise I'd be more than happy to cart the whole lot down to wherever we end up.
Anyway, as you may have guessed by now, this is at heart a transparent ploy to lure you fellow leadheads of a more southerly persuasion up to the (at the moment) Grimdark of the North ;)
Good to see Hetz on the Opponent finder by the way - we'll definitely have to hook up some time this summer.
Another thought I had, whilst perusing the growing list of names on the Oldhammer Player Registry, set up by Gaj and Opponent Finder map set up by Skarsnik and Old Lead, was that it might be quite cool to also post up somewhere the background we may have come up with for our painted armies.
What I'm envisioning is some kind of very loosely fitting narrative thread that we can weave into our games when we do meet up. For example, should I get around to setting up an Undead V Empire game up with Gareth the Grot down in the South West, I could decide that my Chaotic Necromancer, Baron Kraust has raised enough skeletons to move against the townsfolk who originally banished him. The ensuing game could then see the Baron foiled in his raid and once more banished, or victorious in his revenge. This in turn might mean that the next game (whenever that might be!) could well be along the lines of a nearby Wood Elf force becoming concerned with the Baron's growing power and so on. As we write up more and more games we should start to get a rough sense of narrative running through our encounters, which would add another dimension to the wonderfully imaginative scenarios I'm sure we can concoct.
Thoughts, criticism, further ideas and pointing out of the obvious and inherent problems in all of this are most welcome!
I also remember seeing a comment from my old LAF buddy Phreedh somewhere (beginning to lose track with all this blogging goodness!) mentioning that a set of basic scenarios would be a good way in for new intiates - sounds like a good first feature for the online fanzine - certainly got a few ideas myself...