As if there wasn't enough Lustrian goodness packed into The Magnificent Sven, I thought I'd shoehorn in a little more! The next scenario I have planned will see Sven and the surviving members of his party happening across Kremlo and the remnants of the Stoutback Clan's punitive warband.
Depending on how many jungle nasties Sven encounters in the first scenario, Red in Tooth and Mandible, he will probably be in need of a few reinforcements. Kremlo and his Norse retainers may well fit the bill, if they can be sprung from the Slann slaver's encampment...
Kremlo, I presume...
Ben Stoutback looked sullenly over at his younger brother, Sven Stoutback. This was no mean feat, bound back to back by their wrists as they were. A grimace passed between them that spoke volumes of the predicament they found themselves in. Together, both of their gazes swung over to take in the bizarre figure that hung limply from the post it was tied to.
The leather jerkin and coarse tunic weren't so outlandish in themselves, but protruding from the bottom of the breeches, where one might expect the pinkish tones of human skin, there glistened a bright and verdant green. Should that not be enough to satisfy the casual observer that this was no ordinary Norseman - not even one suffering from the worst hangover in the New World - then the bulbous head with its bright blue spinal stripe that lolled atop the slight shoulders certainly would.
Here stood, barely, the head of the Stoutback Clan, Kremlo the Slann. That it had been an unhappy accident that had catapulted such a strange heir to such a position was evident in the sullen stares of Kremlo's two younger "brothers" - Ben and Sven. Also fuelling their resentment was the fact that it had been Kremlo's old tribe they had set out against to seek revenge for the unprovoked attack that had been visited upon them.
Now they were here, many miles in Manann knew which direction from Skeggi, trussed up like suckling pigs awaiting the tender mercies of the Slann slavers they had fallen foul of. Worried looks rippled down the line of captive Norsemen as a large Bull Slann sat before them and began sharpening his knives...
Sven has become a little wiser about moving through the jungle after disturbing most of the carnivorous and poisonous fauna in the area. It didn't take much to persuade Karra and Riolta to use their natural grace and familiarity with the terrain to scout ahead of the noisome and smelly Norse warriors. It was during one of these forays that they discovered the Slann Slaving party that had set up camp right in the middle of their planned route. What was more, Riolta also reported that the Slann had a number of Norse captives whose fate appeared to be imminent lobotomisation.
Sven and his men must rescue the Stoutbacks and prevent any Slann escaping with knowledge of their whereabouts.
The table will basically consist of the usual patches of clearings, pathways and heavy jungle. In the centre of the table is the Slann encampment consisting of a series of bamboo cages in which languish various human and lizardman prisoners. Sharpened bamboo stakes form a defensive wall with several openings to permit entry. There is a nearby jungle pool that is deep enough for the Slann to submerge themselves in.
Tailored to my collection but use whatever you see fit should you wish to give it a go!
Kremlo - Level 10 Slann hero
Ben - Level 10 Norse hero, light armour, shield and hand weapon
Sven - Level 5 Norse hero
5 Norse warriors, light armour, shield and hand weapon
3 Berserkers, double handed weapons
Note - the Stoutbacks have been stripped of all their equipment and are bound together in the Slann camp. They must retrieve it from the pile of gear the Slann have dumped by the north bamboo wall of the camp
5 Human slave warriors, handweapon and shields
5 Jungle braves, hand weapons, blowpipes and poison darts
10 Slann warriors, light armour, shields and hand weapons
Whoever survived the first scenario!
Starting the Game
The Norse player (Magnificent Sven) should set up his force on the southern edge of the table. Karra and Riolta may set up anywhere as long as they are 20" from the Slann camp.
The Slann player should post sentries at the openings in their bamboo wall. The slaver will be sat in the centre of the camp sharpening his knives in front of the captive Stoutbacks, who are bound back to back in a line. Kremlo is bound to a post near to the slaver. The rest of the Slann force may be split between the pool and the camp as the player sees fit.
Slann killed +1
Slaver killed +5
Human slave killed +1/2
Norse killed -1
Norse character killed - see Magnificent Sven victory conditions (haven't got them to hand at the mo!)
Stoutback rescued +1
Sven Stoutback rescued +5
Kremlo rescued +10
Norse killed +1
Norse character killed - see Magnificent Sven victory conditions
Slann killed -1
Slaver killed -5
Stoutback lobotomised +1
Stoutback character lobotomised +5
The Slann player should make a secret D6 roll before play starts. Add 3 to the total on the dice to calculate the number of turns taken for the Slann slaver to sharpen his knives sufficiently to begin lobotomising his captives.
Once this turn is reached one captive is lobotomised. This happens each turn until the captives are rescued or...
Once the Norse warriors have been operated on it will be the turn of the Stoutback characters.