Got a bit more progress done on my Time Bandits inspired ship for the Warhammer Ahoy game at this year's BOYL.
Having committed all kinds of butchery in cutting out a 6cm section of the ship to shorten it, I think it now looks a little more like the source material.
Still perhaps a little long but its amazing what a difference taking out just 6cm has made. I didn't really want to cut the ship down any further as it would have meant losing certain features on the deck, like the hatch that opens into the deck below and the various gunports dotted around.
The next stage will be to drill a few holes through the hull down into the head and secure it more firmly with some pins - at the moment its just held on with a big wedge of polyfilla, which I'm waiting to dry out.
Once the hull is fixed in place it'll be a case of bulking out the face a bit more with polyfilla and possibly some miliput, as well as hiding the joins between the two parts of the hull.
I'm also planning on building up the poop deck with the house-like structure seen in the film.
The fo'c'lse will also get built up with a fortified pen for War Tortoise Ajax, complete with a crane to lift him out to deploy as a landing craft!
Then there's the various spikes to add to the hull and a whole load of ropes and rigging. For weaponry I have a spare bolt thrower which I might convert into a harpoon for anti-Sea Monster duties. I've also got a captured Dwarf Organ and a spare bombard from the Lead Belcher kit. These will of course be highly inaccurate and unpredictable as I think that puts me over the limits for armaments according to the rules we'll be playing with.
Best get painting the crew up at some point too!